Lavoisier S.A.S.
14 rue de Provigny
94236 Cachan cedex
FRANCE

Heures d'ouverture 08h30-12h30/13h30-17h30
Tél.: +33 (0)1 47 40 67 00
Fax: +33 (0)1 47 40 67 02


Url canonique : www.lavoisier.fr/livre/autre/evaluating-children-s-interactive-products/markopoulos/descriptif_3571960
Url courte ou permalien : www.lavoisier.fr/livre/notice.asp?ouvrage=3571960

Evaluating Children's Interactive Products Principles and Practices for Interaction Designers Interactive Technologies Series

Langue : Anglais

Auteurs :

Couverture de l’ouvrage Evaluating Children's Interactive Products

Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children ? whether toys, games, educational products, or websites ? are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.

Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies.

This book is recommended for usability experts, product developers, and researchers in the field.

PART 1 CHILDREN AND TECHNOLOGY1 WHAT IS A CHILD2 CHILDREN AND INTERACTIVE TECHNOLOGY 3 THE INTERACTIVE PRODUCT LIFECYCLE PART 2 EVALUATING WITH AND FOR CHILDREN4 ETHICAL PRACTICE IN EVALUATIONS 5 PLANNING THE EVALUATION STUDY 6 BEFORE THE EVALUATION 7 DURING THE EVALUATION 8 AFTER THE EVALUATION PART 3 METHODS OF EVALUATION9 RECORDING AND LOGGING 10 OBSERVATION METHODS 11 VERBALIZATION METHODS 12 THE WIZARD OF OZ METHOD 13 SURVEY METHODS 14 DIARIES 15 INSPECTION METHODS PART 4 CASE STUDIES16 CASE STUDY 1: GAME-CONTROLLING GESTURES ININTERACTIVE GAMES 17 CASE STUDY 2: EMBEDDING EVALUATION IN THEDESIGN OF A PERVASIVE GAME CONCEPT 18 CASE STUDY 3: USING SURVEY METHODS AND EFFICIENCY METRICS
Professionals and students who are working on the design of a product whose intended audience is children. This market includes usability experts, product developers of web sites, software--whether games or educational or both--and researchers who are building or evaluating products in the lab for R&D or prototype/projects.

Three of the four authors are academics and teach courses on this, and one school, the University of Central Lancashire has a degree program in this area. So there are some limited opportunities for adoptions but there are some.
  • Presents an essential background in child development and child psychology, particularly as they relate to technology
  • Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology
  • Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management

Date de parution :

Ouvrage de 400 p.

19x23.3 cm

Sous réserve de disponibilité chez l'éditeur.

51,74 €

Ajouter au panier