Digital Media, 2014 A Problem-solving Approach for Computer Graphics
Auteur : Elias Rimon
Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples.
Topics covered include:
2D Graphics
3D Solid Modelling
Mapping Techniques
Transformations in 2D and 3D Space
Illuminations, Lighting and Shading
Ideal as an upper level undergraduate text, Digital Media ? A Problem-solving Approach for Computer Graphic, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.
Offers a step-by-step guide on the core concepts in graphics
Conveys the ideas through numeric examples
Includes more than 300 solved examples and more than 200 unsolved problems
Includes supplementary material: sn.pub/extras
Date de parution : 04-2014
Ouvrage de 686 p.
15.5x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).
Prix indicatif 52,74 €
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