Deconstructing the Elements with 3ds Max (3rd Ed.) Create natural fire, earth, air and water without plug-ins
Auteur : Draper Pete
Deconstructing the Elements, 3e
Contents
Fire
Nuclear Explosion
Afterburner jet engine
Sparks & explosive sparks
Sparkler trails (long exposure effects)
Forest fire (from the air)
Underwater explosion
Smouldering paper
Earth
Oak Tree
Countryside landscape (uses Oak Tree result as focal point) Beach cliffs (cont in water section) Grass macro (extreme close-up, cont in water section) Mud volcano (bubbling / cracked mud) Impact crater (Meteor crater) Wrapped / strangling Vines
Water
Beach shore (cont from beach cliffs) with lapping shoreline waves Water droplet crown effect Whirlpool (bath plug?) underwater splash-in (eg parallel underwater view of an item splashing in) Icicles / frozen fountain Blood trails (aka ice splash) Frozen lake Dew on grass (cont from Grass macro)
Air
Steam vent
Heat distortion
Tornado barn destruction (re-vamped version) Dissipating contrail Aurora Borealis Black Smoker (underwater volcanic vent)
Video tutorials
Fire - rocket lift-off
Earth - Avalanche
Water - Boat Wake
Air - Galaxy
Date de parution : 07-2017
19.1x23.5 cm
Date de parution : 12-2008
Ouvrage de 368 p.
19.1x23.5 cm
Thème de Deconstructing the Elements with 3ds Max :
Mots-clés :
space; warp; mental; ray; top; viewport; gradient; ramp; map; material; Space Warp; Wind Space Warp; Gradient Ramp Map; 3ds Max; Mental Ray; Gravity Space Warp; Blobmesh Object; Mental Ray Renderer; Position Icon Operator; Mr Physical Sky Map; Top Viewport; Spawn Test; Material Static Operator; Noise Controller; XForm Modifier; Explicit Map Channel; Material Dynamic Operator; Falloff Map; Map Slot; PF Source; Parameters Rollout; Auto Key; Displace Modifier; Pick Object Button; Collision Test