Computer Games, 1st ed. 2018 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers Communications in Computer and Information Science Series, Vol. 818
The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
Date de parution : 02-2018
Ouvrage de 191 p.
15.5x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).
Prix indicatif 52,74 €
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Mots-clés :
artificial intelligence; 3D; computer games; computer graphics; computer vision; game theory; image analysis; image processing; image reconstruction; interactive computer graphics; learning algorithms; linear programming; nash equilibrium; neural networks; problem solving; reinforcement learning; smart homes; user interfaces; video game; virtual reality