Complete idiot's guide to visual c#
Auteur : CONGER DavidLangue : Anglais
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Ouvrage 360 p. · 23.2x18.7 cm · Broché
A balanced, easy-to-understand introduction to Visual C#s powerful features.
- Visual C# has been launched to inherently work with tools in the .NET Framework and this guide explains C# clearly and concisely within that very context.
- To date there are few guides like The Complete Idiots Guide to Visual C# which teach C# along with an in-depth explanation of programming concepts.
- A highly-experienced writer/programmer, the author has been active in documenting and implementing Microsofts Windows Mobile Internet Toolkit using C#.
David Conger is currently a writer and programmer for the Microsoft Windows Mobile Internet Toolkit in Seattle. He has also written and maintained the Microsoft Platform Software Development Kit (PSDK), a primary source of content for the Microsoft Developers Network (MSDN). Beyond his work on these projects, David has been a software engineer for Microsoft Interactive TV and American Laser Games Corporation. He is an experienced programmer in C (17 years) and C++ (8 years), Visual Basic, and C#. David has also taught computer programming at the University of Washington and written computer textbooks geared for teaching technology students the fundamentals of software development, including Fundamentals of Microcomputers for Technology Students, C++ Software Development for Technology Students, and C Software Development for Technology Students, all for PH.
I. GETTING STARTED.
2. The View from 10,000 Feet: Introducing C# and Visual Studio.
3. Writing Programs in C#.
II. PROGRAMMING FROM THE GROUND UP.
5. Doing Math the Computers Way.
6. Classy Language.
7. Stringing Programs Along.
III. BEYOND THE BASICS.
9. Getting a Bit Loopy.
10. Arrays: More Fun Than a Stamp Collection.
11. Being Persistent: Storing Information in Files.
IV. OBJECT-ORIENTED PROGRAMMING.
13. Overloading (Heavy, Dude!).
14. Properties: Nothing to Do with Acreage.
15. Laziness Is a Virtue: Reusing Code with Inheritance.
V. PROGRAMMING IN THE REAL WORLD.
17. Properties, Events, and Methods.
18. Containers: Tupperware for Controls.
19. Buttons: More Than Meets the Eye.
20. Building Character.
21. Whats on the Menu Today?
22. And Now, This Message .
23. Youre at the Top of My List.
24. Valuable Information.
25. Almost Containers (But Not Quite).