Choosing and Using Digital Games in the Classroom, 1st ed. 2017 A Practical Guide Advances in Game-Based Learning Series
Auteur : Becker Katrin
Details practical ways to incorporate videogames in K-12 and post-secondary education
Examines both educational games and Commercial Off-the-Shelf games (COTS)?
Provides templates for lesson plans involving game-based learning
Date de parution : 06-2018
Ouvrage de 411 p.
15.5x23.5 cm
Date de parution : 10-2016
Ouvrage de 411 p.
15.5x23.5 cm