Building a 2D Game Physics Engine, 1st ed. Using HTML5 and JavaScript
Auteurs : Tanaya Michael, Chen Huaming, Pavleas Jebediah, Sung Kelvin
- Gain an understanding of 2D game engine physics and how to utilize it in your own games
- Detect collisions between rigid bodies
- Resolve interpretations after rigid body collisions
- Model and implement rigid body impulse responses
A unique and practical all-in-one resource on 2D game physics
Features easy to read and follow content and utilizes a learn-by-doing approach
Allows you to integrate with existing game engines
Date de parution : 01-2017
Ouvrage de 116 p.
15.5x23.5 cm
Mots-clés :
game; physics; 2d; engine; game development; programming; HTML5; JavaScript; CSS; Web