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Brave NUI World

Langue : Anglais

Auteur :

Couverture de l’ouvrage Brave NUI World

Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design.

Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real-world examples in order to make informed decisions when designing for these particular interfaces. Brave NUI World is the first practical book for product and interaction developers and designing touch and gesture interfaces. Written by developers of industry-first, multi-touch, multi-user products, this book gives you the necessary tools and information to integrate touch and gesture practices into your daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes.



*Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces

*Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI

*Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again

Part I: Introduction

  1. Introduction
  2. The Natural User Interface
  3. Ecological Niche: Computing and the Social Environment & Ways of Working
  4. Part II: Design Ethos of NUI

  5. Less is More
  6. Contextual Environments
  7. Spatial
  8. Social
  9. Seamless
  10. Super Real
  11. Scaffolding
  12. User Differentiation
  13. Part III: New Technologies: Understanding & Technological Artefacts

  14. The State-Model of Input Devices
  15. Fat Fingers
  16. No Touch Left Behind
  17. Touch vs. In-Air Gestures
  18. Part IV: Creating an Interaction Language

  19. MDA Revisited
  20. New Primitives
  21. Anatomy of a Gesture
  22. Makes a good Gesture Language
  23. Self-Revealing Gestures
  24. Mode and Flow of a Gesture System
  25. Part V: No such thing as Touch

  26. Know your platform: Vision, Resistive, Capacitive, etc.
  27. The Fundamentals Have to Work
  28. Number of Contacts
  29. Contact Data: Shape, Pressure, and Hover
  30. Vertical/Horizontal/Mobile
  31. Part VI: Process: How do You Get There?

  32. NUI UDI (User Defined Interface) and the Myth of the ‘Natural Gesture Set’.
  33. False Recognition
  34. RITE With a Purpose
  35. Part VII: Conclusion

  36. Conclusion: A word About Engineering

Date de parution :

Ouvrage de 242 p.

19x23 cm

Disponible chez l'éditeur (délai d'approvisionnement : 14 jours).

Prix indicatif 37,21 €

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