Intelligent Technologies for Interactive Entertainment, 1st ed. 2024 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering Series, Vol. 560
Coordonnateurs : Clayton Martin, Passacantando Mauro, Sanguineti Marcello
The 15 full papers presented in this book were selected from 56 submissions. They present novel and innovative work in areas of methods (machine learning, movement), computer-based systems (architectures, software, algorithms), and devices (digital cameras, smartphones).
The papers are grouped in sessions of thematic issues on Games and Game-Based learning; Motion Capture; Sports and Competitions; and Interfaces and Applications.
Date de parution : 04-2024
Ouvrage de 235 p.
15.5x23.5 cm
Thème d’Intelligent Technologies for Interactive Entertainment :
Mots-clés :
Accessibility in games; Automatic image recognition in games; Cognitive and behavioral aspects of games; Haptic feedback; Human-computer interaction; Machine learning; Statistical methods; Game playing; Motion capture technologies and applications; Movement analysis; Multimodal interfaces; Serious games and gamification; Soft skills education; Sports analytics