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publicité

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AI game development

Auteur : CHAMPANDARD Alex J.

Prix indicatif 59,73 €

Disponible chez l'éditeur (délai d'approvisionnement : 10 jours).

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Date de parution : 10-2003
Langue : ANGLAIS
500p. 23.2x18.9 Paperback

Résumé d'AI game development

Learn how to add realistic AI characters to your games developed in C++ as well as commercial games, such as Quake 2 or Unreal.

  • Introduces a variety of AI techniques, such as neural networks, decision trees, genetic classifiers, and reinforcement learning.
  • Builds a complete bot step by step, providing practical demos and example code within an AI library freely available on the web site.
  • Offers AI tips and tricks from one of the leading game AI researchers and developers. AI Game Development outlines a variety of popular AI techniques applicable to game development, with novel insights into the design process. These techniques model characteristics from human intelligence, applied as algorithms that the computer can understand. The book is broken into sections, each offering detailed descriptions of the process of creating autonomous synthetic creatures, beyond the level of intelligence of those found in current computer games. The focus is placed on the design of individual creatures, each with unique abilities and skills. Each chapter tackles a specific problem, supported by demos and examples coded within an open source game AI project named FEAR (fear.sourceforge.net/). Techniques used to solve each problem are described from a more generic point of view, so various theoretical concepts can be understood and successfully applied in different situations. The author also emphasizes key concepts that arise in the creation of any form of intelligence, and presents tips and tricks to deal with these issues. Readers will be equipped to design and experiment with AI techniques on their own, applying them to new problems as they see fit.