Lavoisier S.A.S.
14 rue de Provigny
94236 Cachan cedex
FRANCE

Heures d'ouverture 08h30-12h30/13h30-17h30
Tél.: +33 (0)1 47 40 67 00
Fax: +33 (0)1 47 40 67 02


Url canonique : www.lavoisier.fr/livre/autre/point-based-graphics/gross/descriptif_3572695
Url courte ou permalien : www.lavoisier.fr/livre/notice.asp?ouvrage=3572695

Point-Based Graphics The Morgan Kaufmann Series in Computer Graphics Series

Langue : Anglais

Coordonnateurs : Gross Markus, Pfister Hanspeter

Couverture de l’ouvrage Point-Based Graphics

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it?s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You?ll learn to apply these techniques, and you?ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms.

1. Introduction (Gross, Pfister)
2. A Historical Perspective (Levoy)
3. Acquisition
4. Foundations and Representations
5. Digital Processing
6. Rendering
7. Physics Based Animation
8. Selected Topics
9. Outlook (Gross, Pfister)
Bibliography
Index
Developers in games, film special effects, graphics hardware, 3D scanning, imaging, animation, and geometric modeling. Researchers in graphics, visualization, and imaging. Students in advanced computer graphics.
Markus Gross is a professor of computer science and director of the Computer Graphics Laboratory of the Swiss Federal Institute of Technology (ETH) in Zürich. He received a master of science in electrical and computer engineering and a PhD in computer graphics and image analysis, both from the University of Saarbrucken, Germany. From 1990 to 1994, Dr. Gross worked for the Computer Graphics Center in Darmstadt, where he established and directed the Visual Computing Group. His research interests include point-based graphics, physics-based modeling, multiresolution analysis, and virtual reality. He has been widely publishing and lecturing on computer graphics and scientific visualization, and he authored the book Visual Computing (Springer, 1994). Dr. Gross has taught courses at major graphics conferences including ACM SIGGRAPH, IEEE Visualization, and Eurographics. He is the associate editor of the IEEE Computer Graphics and Applications and has served as a member of international program committees of many graphics conferences. Dr. Gross has been a papers co-chair of IEEE Visualization '99, Eurographics 2000, and IEEE Visualization 2002. He is chair of the papers committee of ACM SIGGRAPH 2005. Dr. Gross is a senior member of IEEE, a member of the IEEE Computer Society, a member of ACM and ACM Siggraph, and a member of the Eurographics Association. Dr. Gross is on the advisory boards of various international research institutes and governmental agencies. Dr Gross is a cofounder of Cyfex AG and Novodex AG.
Hanspeter Pfister is associate director and senior research scientist at MERL (Mitsubishi Electric Research Laboratories) in Cambridge, MA. He is the chief architect of VolumePro, Mitsubishi Electric's real-time volume rendering hardware for PCs. His research interests include computer graphics, scientific visualization, and graphics architectures. His work spans a range of topics, including point-based graphics, appearance modeling and acquisition
  • The first book on a major development in computer graphics by the pioneers in the field
  • Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Date de parution :

Ouvrage de 552 p.

19x23.4 cm

Sous réserve de disponibilité chez l'éditeur.

85,00 €

Ajouter au panier